I'm not sure how the versatile combatant feat helps, since you aren't using a rapier.Hence the second part of the bonus: you don't provoke AoOs when making ranged attacks with the hand crossbow, allowing you to fire even when engaged in melee. So you can TWF with light or hand crossbows if you like, but the sticking point here is how do you reload the crossbow if your other hand is holding a weapon? (I usually try to throw in a quip here about the designers seem to think that drow can reload hand crossbows with a rapier, but that joke isn't really supported by the rules.) Repeating or double crossbow might help here, as would the Quick Loading property (+1 enhancement, MIC). You can mix this in with melee attacks as well, if you have a hand free and are able to draw a new thrown weapon as a free action. Most of the time, this is with thrown weapons, as you can combine this with Rapid Shot and Quickdraw to make two extra attacks per round. I've seen people post that two weapon fighting only works with hand weapons, but I don't see that in the text (it might be in a QA or FAQ or something?)TWF does not specify melee attacks, so you can use it to make an additional ranged attack if you like. So I started thinking about how that could work - then wondering if two hand crossbows wielded together would work. the "bow" part folds into itself to make the blade, and the handle rotates from a pistol grip position to straight from the body (i.e. PS - also considering a "Swordbow" variant item (from MIC) - a "DaggerCrossbow" - changes from a dagger to a hand crossbow. If you had two hand crossbows, both with the energy power, could you TWF with both? You would have to apply the energy power to crossbows (I'm thinking that, instead of when you pull the "string", it lights up when you put your finger on the trigger). I've seen people post that two weapon fighting only works with hand weapons, but I don't see that in the text (it might be in a QA or FAQ or something?) In addition, you do not provoke attacks of opportunity from adjacent opponents when you make ranged attacks with a hand crossbow. Whenever you are armed with a rapier in your primary hand and a hand crossbow in your off hand, you are treated as having the Two-Weapon Fighting feat for the purpose of calculating attack penalties. and was trying to use the Hand Crossbow, since it is a somewhat iconic item for them. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.OK. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free it can't move from its space until it succeeds. You can always decide not to add the critical specialization effect of your weapon.īow: If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The exact effect depends on which weapon group your weapon belongs to, as listed below. This is called a critical specialization effect. 283 4.0Ĭertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. The DC of Recall Knowledge checks related to these creature is increased by 2.Ĭritical Specialization Effects Source Core Rulebook pg. Less is known about uncommon creatures than common creatures. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Something of uncommon rarity requires special training or comes from a particular culture or part of the world.
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